Kingdoms of Amalur: Reckoning will be available to download on February 7, 2012 at 12:00 AM (US/Pacific), Pre-order now! Sold by Amazon Digital Services, Inc. You will receive an e-mail when Kingdoms of Amalur is available to download
Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set inside the brand-new game fantasy universe of Amalur. The game capabilities an expansive Open Globe game environment, the exclusive "Destinies" method that limits character development only by the combination of equipped spells and items carried, intuitive however challenging combat, a robust crafting method along with a range of unique attacks. Additional capabilities include: the written and style talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic unique and metered attacks; as well as several in-game races.
Amalur: a brand new RPG Realm with an Confirmed Pedigree
Kingdoms of Amalur: Reckoning takes location in Amalur, an all-new game universe inhabited by numerous races of beings and filled with thousands of years of history. This deep fantasy based globe will be the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore as well as the combined talents of Todd McFarlane, the creator in the Spawn series, Ken Rolston, the lead designer in the Elder Scrolls III: Morrowind and the Elder Scrolls IV: Oblivion, along with the team at Massive Large Games. Reckoning bears the hallmarks of every single of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. Along with getting the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment expertise, which includes books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game however be announced.
Kingdoms of Amalur: Reckoning Gameplay
Kingdoms of Amalur: Reckoning can be a single player Action RPG that blends a brand new strategy to character development with intuitive, but challenging real-time combat. Characters enter the game as one thing of a blank slate after they're resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems generally used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no conventional classes these are blended as the play wishes. This together with a big item inventory limit plus a robust crafting program for producing new items, permits for a almost limitless number of feasible character paths, or destines.
Active combat plays a major role in the game as players discover the Open Globe environment in the game on quests that bring them into get in touch with with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons also as magic. Exclusive attacks are tied for your option of weapons, armor and strategies. The game also attributes powerful slow-motion attack opportunities called "Fateshift Kills" triggered by particular conditions and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Further features incorporate unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging skills for ranged or delayed attacks.
How you can Get Pre Order Kingdoms of Amalur: Reckoning
Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons in the Brigand Hall Caverns.
Rescue a globe torn apart by a vicious war and manage the keys to immortality as the very first warrior ever to become resurrected from the grips of death. Turn your lack of a destiny for your advantage and harness fate as a weapon.
Discover deep levels of lore in a universe steeped in ten,000 years of fiction produced by New York Occasions bestselling author R.A. Salvatore.
Customize your play in a dynamic combat program that delivers a number of the most intense and responsive action ever noticed in an RPG.
Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
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